Making the direct comparison to the original Galaxy, the final boss feels more epic than Galaxy 2. Comparing it to 3D Land and Odyssey's final phases it just doesn't feel like it's on that same level. The second stage does provide a step up in the battle, it does feel more dangerous and a bit more epic but not enough. Of the three, I would say Galaxy 2 does it worst.Īnd it's not just because of the first stage. In fact, the two games, as well as 3D Land, are fairly similar because of this - they fake out the player into thinking it's over only to reveal that there is one final task ahead. I think in a way Odyssey's boss also struggles with this although I would argue that the last chain of bits still makes it feel more difficult and a more fitting end. This is sort of deliberate, I feel, seeing as it's not the last phase but I think the surprise of the second phase would have landed a lot better if it felt like you had just fought a much more substantial boss than previously. The first phase is a cool enough concept but doesn't have enough to really distinguish it enough from the same boss fights previously in the game. So so where does Galaxy 2 factor in? Well, it doesn't quite have the same epic feel that Galaxy has, for sure. And it doesn't need to be seeing as it's not the final thing that happens in the game and that ending section makes up for a potentially lacklustre fight. But it is definitely not the best boss fight in the series or the game. The boss fight itself is not the most epic and definitely not the grandest or most breath taking in the game (the Ruined Kingdom has you covered there) but it improves enough on the Bowser fight earlier in the game that it still feels exciting enough and the last sequence of hits really helps with that. Maybe not one of the worst objectively but fir anyone who has played 3D Land it will most likely fall flat because it feels so similar to 3D Land but doesn't do it as well. The 3D World tried to replicate it and kinda failed monumentally, being both forgettable in comparison to 3D Land and just odd because Bowser was a cat. The first phase is just a kinda expected step up from the previous boss fights, trying to get to the switch, but after that it ramps up and becomes an awesome climb to the top culminating in a dash to the end which feels like will punish any missteps. The boss fight, however, is definitely regarded as one of the best because, like Galaxy, it feels epic. That's not to say it's bad, it's still brilliant but it's up against pretty stiff competition. This is possibly the least loved 3D Mario game (generally) on account of every other one being regarded as phenomenal except 3D World, which is still brilliant and thought of as a step up from 3D Land. I'll skip over Galaxy 2 for now and talk about 3D Land. The fact that is has three stages of the fight, the music being so epic, just the way the boss fight pans out, it all feels pretty good and a great climax to such a fantastic game. Sunshine, however, seems to often be noted for having a pretty bad final boss.īut for the rest, I would say that Galaxy has a damn good final boss. I have seen the other two and 64 looks hard but otherwise not particularly mind blowing but I have seen it regarded highly so I may very well be wrong. OK, I haven't played 64 or the boss of Sunshine so I can only judge what I have played.
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